Diluvion's most notable accomplishment is its score, a beaut symphony that haunts every mile you journey in-game, accentuating the wonder in one scene, ratcheting up the tension in another. Most checkpoints are man-made structures overtaken by ice or algae. Towns are elaborate wonders of construction. The journey's gentle pace leads you to treasure every new landmark you come across-many awe-inspiring in either scale or design. Thankfully, Diluvion isn't always fear and dread. Being underwater, nothing in the world is particularly fast, but the management of resources to optimally escape a dangerous situation delivers great tension. Missions may be as simple as raiding a derelict ship, but even that might turn into a much different, frantic scramble away from unexpected danger. The game is at its unnerving best when it sends you into near-pitch blackness, with only the comfort of sonar to light the way toward your objective. One of the more chilling commonalities along the way is finding merchants who were stranded in isolated areas, waiting for someone to come along to give them the jump they needed to escape. Much of your journey is spent scavenging supplies and key items in uncharted danger zones infested with landmines and sea creatures-and it's hard not to be affected by seeing how many other vessels tried and failed to infiltrate the same areas. As you creep your way to the bottom of the ocean, you'll often have a checklist of parts to grab, people to see, and enhancements to make. Humanity's only hope of breaking through the oppressive ice above is a godlike ancient artifact lying at the bottom of the ocean.Īs the captain of your own tiny vessel, you are tasked with recruiting a capable crew, building a ship strong enough to withstand the crushing ocean depths, and locating the powerful artifact before anyone else. Instead, they're forced to build civilization anew underwater, with steampunk-inspired submarines and habitats as their only means of shelter. It presents an unusual take on a post-apocalyptic society where humanity doesn't go to space or live in the nuclear wastes. There's so much to love and appreciate on the surface that the game's profound awkwardness and convoluted mechanics just hurt to experience. (ノಥ益ಥ)ノ, none of them, Carl.Diluvion is in that most tragic class of disappointing game: the kind with great ideas. I made a lot of ingame progress but after that all saves were corrupted, none of them could be loaded So going back to the less refined input was a bit of a let down.įor all Gamers that want to buy and play this "freaking beautiful and cool" "game", I want to say - run, run as fast as you can to the opposite side to this piece of crap!!! I never ever have seen before such disgusting piece of crap-code! Why I writed all those words about this "masterpiece",- because of it I have lose more than 5 hours of my life playing it. Shopping was as easy as it should be and moving about the interior of subs and towns was fixed. The other shame is I mentioned the interface feeling a bit clunky and cumbersome in the 2D portion of the game (when using my gamepad) - the new version totally cleaned it up. So, here's hoping I don't encounter any bugs that need the newest version. I mucked about a bit with the settings in the newest version and couldn't get them back to where they were previously. #Diluvion skalle Patch#Here's hoping they release another patch that offers a "classic" control scheme and camera positioning options. Some people might like the change in camera controls (and unlinking them from directional movement) but I found it made the game feel a bit more arcade-like and in a bad way. Took away from the feeling of slow, deliberate exploration in a claustrophobic underwater environment. Something about the new changes made it feel a bit faster, "floaty" and more "twitchy" to use a few nebulous words. So much so that I "rolled back" to my original installer. not a huge fan of the control changes in the latest update. LOL so I guess I'm the only one who was looking forward to this one )
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